合并注释

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Last
2025-05-06 14:12:51 +08:00
parent cc1e0b2053
commit 5042099121

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@@ -21,17 +21,17 @@
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 2. 添加立方体
// 2. 添加立方体(立方体:红色,中等粗糙度,高金属感)
const cube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshStandardMaterial({ color: 0xff0000, roughness: 0.5, metalness: 0.8 }) // 红色,中等粗糙度,高金属感
new THREE.MeshStandardMaterial({ color: 0xff0000, roughness: 0.5, metalness: 0.8 })
);
scene.add(cube);
// 添加地面
// 添加地面(平面:红色,中等粗糙度,高金属感)
const plane = new THREE.Mesh(
new THREE.PlaneGeometry(10, 10), // 地面大小
new THREE.MeshStandardMaterial({ color: 0x808080, roughness: 0.5, metalness: 0.8 }) // 红色,中等粗糙度,高金属感
new THREE.PlaneGeometry(10, 10),
new THREE.MeshStandardMaterial({ color: 0x808080, roughness: 0.5, metalness: 0.8 })
);
plane.rotation.x = -Math.PI / 2; // 旋转地面,使其水平
plane.position.y = -1; // 将地面放置在立方体下方