From 5042099121c211dc40684d430f1bb96ec271c08b Mon Sep 17 00:00:00 2001 From: Last <253458536@qq.com> Date: Tue, 6 May 2025 14:12:51 +0800 Subject: [PATCH] =?UTF-8?q?=E5=90=88=E5=B9=B6=E6=B3=A8=E9=87=8A?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- index.html | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/index.html b/index.html index 66eff7f..8bd9510 100644 --- a/index.html +++ b/index.html @@ -21,17 +21,17 @@ renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); - // 2. 添加立方体 + // 2. 添加立方体(立方体:红色,中等粗糙度,高金属感) const cube = new THREE.Mesh( new THREE.BoxGeometry(1, 1, 1), - new THREE.MeshStandardMaterial({ color: 0xff0000, roughness: 0.5, metalness: 0.8 }) // 红色,中等粗糙度,高金属感 + new THREE.MeshStandardMaterial({ color: 0xff0000, roughness: 0.5, metalness: 0.8 }) ); scene.add(cube); - // 添加地面 + // 添加地面(平面:红色,中等粗糙度,高金属感) const plane = new THREE.Mesh( - new THREE.PlaneGeometry(10, 10), // 地面大小 - new THREE.MeshStandardMaterial({ color: 0x808080, roughness: 0.5, metalness: 0.8 }) // 红色,中等粗糙度,高金属感 + new THREE.PlaneGeometry(10, 10), + new THREE.MeshStandardMaterial({ color: 0x808080, roughness: 0.5, metalness: 0.8 }) ); plane.rotation.x = -Math.PI / 2; // 旋转地面,使其水平 plane.position.y = -1; // 将地面放置在立方体下方