diff --git a/index.html b/index.html index 66eff7f..8bd9510 100644 --- a/index.html +++ b/index.html @@ -21,17 +21,17 @@ renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); - // 2. 添加立方体 + // 2. 添加立方体(立方体:红色,中等粗糙度,高金属感) const cube = new THREE.Mesh( new THREE.BoxGeometry(1, 1, 1), - new THREE.MeshStandardMaterial({ color: 0xff0000, roughness: 0.5, metalness: 0.8 }) // 红色,中等粗糙度,高金属感 + new THREE.MeshStandardMaterial({ color: 0xff0000, roughness: 0.5, metalness: 0.8 }) ); scene.add(cube); - // 添加地面 + // 添加地面(平面:红色,中等粗糙度,高金属感) const plane = new THREE.Mesh( - new THREE.PlaneGeometry(10, 10), // 地面大小 - new THREE.MeshStandardMaterial({ color: 0x808080, roughness: 0.5, metalness: 0.8 }) // 红色,中等粗糙度,高金属感 + new THREE.PlaneGeometry(10, 10), + new THREE.MeshStandardMaterial({ color: 0x808080, roughness: 0.5, metalness: 0.8 }) ); plane.rotation.x = -Math.PI / 2; // 旋转地面,使其水平 plane.position.y = -1; // 将地面放置在立方体下方