Files
webp/api/game.go
2024-12-06 08:09:42 +08:00

203 lines
8.8 KiB
Go

package api
import (
"fmt"
"regexp"
"strings"
"time"
"github.com/doug-martin/goqu/v9"
"github.com/graphql-go/graphql"
"github.com/thoas/go-funk"
)
type Game struct {
ID int `json:"id" gorm:"primaryKey"`
Title string `json:"title"`
Orientation string `json:"orientation"`
Device string `json:"device"`
Era string `json:"era"`
Tags string `json:"tags"`
UserId int `json:"user_id"`
Content string `json:"content"`
Image string `json:"image"`
Images string `json:"images"`
User User `json:"user" gorm:"foreignKey:UserId"`
Collect bool `json:"collect" gorm:"column:is_collect"`
Praise bool `json:"praise" gorm:"column:is_praise"`
CollectCount int `json:"collect_count" gorm:"column:collect_num"`
PraiseCount int `json:"praise_count" gorm:"column:praise"`
CommentCount int `json:"comment_count" gorm:"column:comment_num"`
TextCount int `json:"text_count" gorm:"column:text_count"`
CreateTime time.Time `json:"create_time"`
UpdateTime time.Time `json:"update_time"`
}
func (Game) TableName() string {
return "web_article"
}
var gameType = graphql.NewObject(graphql.ObjectConfig{
Name: "Game",
Description: "游戏",
Fields: graphql.Fields{
"id": &graphql.Field{Type: graphql.Int, Description: "游戏ID"},
"title": &graphql.Field{Type: graphql.String, Description: "游戏标题"},
"era": &graphql.Field{Type: graphql.String, Description: "游戏上线年份"},
"create_time": &graphql.Field{Type: graphql.DateTime, Description: "游戏创建时间"},
"update_time": &graphql.Field{Type: graphql.DateTime, Description: "游戏更新时间"},
"praise_count": &graphql.Field{Type: graphql.Int, Description: "点赞数"},
"collect_count": &graphql.Field{Type: graphql.Int, Description: "收藏数"},
"praise": &graphql.Field{Type: graphql.Boolean, Description: "当前用户是否点赞"},
"collect": &graphql.Field{Type: graphql.Boolean, Description: "当前用户是否收藏"},
"text_count": &graphql.Field{Type: graphql.Int, Description: "文字数量"},
},
})
var GameItems = &graphql.Field{
Name: "games",
Description: "游戏列表",
Type: graphql.NewObject(graphql.ObjectConfig{
Name: "GameConnection",
Description: "条件筛选游戏列表",
Fields: graphql.Fields{
"list": &graphql.Field{Type: graphql.NewList(gameType), Description: "游戏列表"},
"total": &graphql.Field{Type: graphql.Int, Description: "游戏总数"},
},
}),
Args: graphql.FieldConfigArgument{
"collect": &graphql.ArgumentConfig{Type: graphql.Int, Description: "按指定用户收藏筛选"},
"praise": &graphql.ArgumentConfig{Type: graphql.Int, Description: "按指定用户点赞筛选"},
"style": &graphql.ArgumentConfig{Type: graphql.String, Description: "按风格筛选游戏"},
"device": &graphql.ArgumentConfig{Type: graphql.String, Description: "按平台筛选游戏"},
"orientation": &graphql.ArgumentConfig{Type: graphql.String, Description: "按屏幕方向筛选游戏"},
"era": &graphql.ArgumentConfig{Type: graphql.String, Description: "按年份筛选游戏"},
"category_id": &graphql.ArgumentConfig{Type: graphql.Int, Description: "按分类ID筛选游戏"},
"tags": &graphql.ArgumentConfig{Type: graphql.String, Description: "按标签筛选游戏"},
"user_id": &graphql.ArgumentConfig{Type: graphql.Int, Description: "按用户ID筛选游戏"},
"id": &graphql.ArgumentConfig{Type: graphql.Int, Description: "筛选游戏中指定ID的"},
"title": &graphql.ArgumentConfig{Type: graphql.String, Description: "筛选游戏中含有指定标题的"},
"rank": &graphql.ArgumentConfig{Type: graphql.String, Description: "筛选游戏中含有指定排名的"},
"create_time": &graphql.ArgumentConfig{Type: graphql.DateTime, Description: "按创建时间筛选游戏"},
"update_time": &graphql.ArgumentConfig{Type: graphql.DateTime, Description: "按修改时间筛选游戏"},
"sort": &graphql.ArgumentConfig{Type: graphql.String, Description: "按指定字段排序游戏", DefaultValue: "id"},
"order": &graphql.ArgumentConfig{Type: orderType, Description: "排序类型(升序或降序)", DefaultValue: "ASC"},
"first": &graphql.ArgumentConfig{Type: graphql.Int, Description: "翻页参数(傳回清單中的前n個元素)"},
"last": &graphql.ArgumentConfig{Type: graphql.Int, Description: "翻页参数(傳回清單中的最後n個元素)"},
"after": &graphql.ArgumentConfig{Type: graphql.String, Description: "翻页参数(傳回清單中指定遊標之後的元素)"},
"before": &graphql.ArgumentConfig{Type: graphql.String, Description: "翻页参数(傳回清單中指定遊標之前的元素)"},
},
Resolve: func(p graphql.ResolveParams) (interface{}, error) {
var games []Game
var total int
var err error
// 游戏的顶级ID为 22
var query = goqu.Dialect("mysql").From("web_article").Where(goqu.Ex{"category_top_id": 22})
// 筛选条件
for _, format := range []string{"id", "title", "style", "device", "orientation", "era", "category_id", "tags"} {
if p.Args[format] != nil {
query = query.Where(goqu.C(format).Eq(p.Args[format]))
}
}
// 按指定用户点赞筛选
if p.Args["praise"] != nil {
query = query.Join(goqu.T("web_praise"), goqu.On(
goqu.I("web_article.id").Eq(goqu.I("web_praise.praise_id")),
goqu.I("web_praise.user_id").Eq(p.Args["praise"]),
goqu.I("web_praise.type").Eq(0),
))
}
// 按指定用户收藏筛选
if p.Args["collect"] != nil {
query = query.Join(goqu.T("web_collect"), goqu.On(
goqu.I("web_article.id").Eq(goqu.I("web_collect.collect_id")),
goqu.I("web_collect.user_id").Eq(p.Args["collect"]),
goqu.I("web_collect.type").Eq(0),
))
}
// 如果查询了 total 字段
if existField(p.Info.FieldASTs[0].SelectionSet.Selections, "total") {
sql, _, _ := query.ToSQL()
sql = strings.Replace(sql, "SELECT *", "SELECT COUNT(*)", 1)
if err := db.Raw(sql).Scan(&total).Error; err != nil {
return nil, err
}
}
// 如果没有外部排序则使用指定排序(正则sort只能是字母数字下划下)
if p.Args["text"] == nil && p.Args["similar"] == nil && p.Args["interest"] == nil {
sort := regexp.MustCompile(`[^a-zA-Z0-9_]`).ReplaceAllString(p.Args["sort"].(string), "")
query = query.Select("web_article.id", goqu.L(
fmt.Sprintf("ROW_NUMBER() OVER(ORDER BY web_article.%s %s)", sort, p.Args["order"]),
).As("row_num"))
} else {
// 排序条件
if p.Args["sort"] != nil {
if p.Args["order"].(string) == "ASC" {
query = query.Order(goqu.C(p.Args["sort"].(string)).Asc())
}
if p.Args["order"].(string) == "DESC" {
query = query.Order(goqu.C(p.Args["sort"].(string)).Desc())
}
}
}
// 取所有数据的前N条
sql, _, _ := query.ToSQL()
// 遊標截取篩選結果集的前N条
var cursor string
if p.Args["after"] != nil {
cursor = fmt.Sprintf(`WHERE row_num > (SELECT row_num FROM RankedArticles WHERE RankedArticles.id = %d)`, p.Args["after"].(int))
}
var limit int = 10
if p.Args["first"] != nil {
limit = p.Args["first"].(int)
} else if p.Args["last"] != nil {
limit = p.Args["last"].(int)
}
// 字段选择
var user_id = p.Context.Value("user_id").(int)
var fields = ListItem(p.Info.FieldASTs[0].SelectionSet.Selections)
var praise, praise_join, collect, collect_join, text_count string
if funk.Contains(fields, "praise") {
praise = ",CASE WHEN web_praise.id IS NOT NULL THEN TRUE ELSE FALSE END AS is_praise"
praise_join = fmt.Sprintf("LEFT JOIN web_praise ON web_praise.praise_id = web_article.id AND web_praise.user_id = %d AND web_praise.type = 0", user_id)
}
if funk.Contains(fields, "collect") {
collect = ",CASE WHEN web_collect.id IS NOT NULL THEN TRUE ELSE FALSE END AS is_collect"
collect_join = fmt.Sprintf("LEFT JOIN web_collect ON web_collect.collect_id = web_article.id AND web_collect.user_id = %d AND web_collect.type = 0", user_id)
}
if funk.Contains(fields, "text_count") {
text_count = ",(SELECT COUNT(*) FROM web_images wi WHERE wi.article_id = web_article.id AND wi.text != '') AS text_count"
}
sql = fmt.Sprintf(`
WITH RankedArticles AS (%s)
SELECT * %s %s %s FROM web_article INNER JOIN(
SELECT id, row_num FROM RankedArticles %s
) AS LimitedRanked ON LimitedRanked.id = web_article.id %s %s
ORDER BY LimitedRanked.row_num ASC LIMIT %d
`, sql, praise, collect, text_count, cursor, praise_join, collect_join, limit)
fmt.Println(sql)
if err := db.Raw(sql).Scan(&games).Error; err != nil {
fmt.Println("获取游戏列表失败", err)
return nil, err
}
return map[string]interface{}{
"list": games,
"total": total,
}, err
},
}