变化事件监听
This commit is contained in:
1
main.go
1
main.go
@@ -89,6 +89,7 @@ func main() {
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r.HandleFunc("/api/params", routers.ParamsListGet).Methods("GET")
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r.HandleFunc("/api/params", routers.ParamsListGet).Methods("GET")
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r.HandleFunc("/api/params/model", routers.ParamsModelsGet).Methods("GET")
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r.HandleFunc("/api/params/model", routers.ParamsModelsGet).Methods("GET")
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r.HandleFunc("/api/account", routers.AccountGet).Methods("GET")
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r.HandleFunc("/api/account", routers.AccountGet).Methods("GET")
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r.HandleFunc("/api/ws", routers.WebSocket).Methods("GET")
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r.HandleFunc("/img/{id}", routers.WebpGet).Methods("GET")
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r.HandleFunc("/img/{id}", routers.WebpGet).Methods("GET")
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175
routers/websocket.go
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175
routers/websocket.go
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@@ -0,0 +1,175 @@
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package routers
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import (
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"fmt"
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"log"
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"net/http"
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"sync"
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"github.com/gorilla/websocket"
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)
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// 用户 websocket 连接池, 用于向用户推送其关注的对象状态变化
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// 用户可以添加关注的对象, 当对象状态变化时, 会向用户推送消息
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// 用户可以取消关注的对象, 当用户没有关注时, 会从连接池中移除用户的连接
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// 用户关注分为两种情况: 1. 当前用户正在查看的对象; 2. 当前用户关注的对象(两个集合的并集, 才是此处的对象推送列表)
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// 关注的对象变化事件为有记录的消息, 因而并不需要监听对象的变化, 只需要监听消息盒子的变化即可
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type WebSocketManager struct {
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connections map[*websocket.Conn]map[string]string // ws:object_name:object_id
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objects map[string]map[string]*websocket.Conn // object_name:object_id:ws
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mutex sync.RWMutex
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}
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// 获取连接的全部关注对象
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func (mgr *WebSocketManager) GetConnectionObjects(conn *websocket.Conn) map[string]string {
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mgr.mutex.RLock()
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defer mgr.mutex.RUnlock()
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return mgr.connections[conn]
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}
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// 获取对象的全部连接
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func (mgr *WebSocketManager) GetObjectConnections(object_name string) map[string]*websocket.Conn {
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mgr.mutex.RLock()
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defer mgr.mutex.RUnlock()
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return mgr.objects[object_name]
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}
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// 添加一个新连接
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func (mgr *WebSocketManager) AddConnection(conn *websocket.Conn) {
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mgr.mutex.Lock()
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defer mgr.mutex.Unlock()
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fmt.Println("添加一个新连接", conn.RemoteAddr().String())
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mgr.connections[conn] = make(map[string]string)
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}
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// 添加一个新对象
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func (mgr *WebSocketManager) AddObject(object_name string, object_id string, conn *websocket.Conn) {
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mgr.mutex.Lock()
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defer mgr.mutex.Unlock()
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// 添加对象
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object, ok := mgr.objects[object_name]
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if !ok {
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object = make(map[string]*websocket.Conn)
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mgr.objects[object_name] = object
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}
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object[object_id] = conn
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// 添加连接
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mgr.connections[conn][object_name] = object_id
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}
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// 移除一个连接
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func (mgr *WebSocketManager) RemoveConnection(conn *websocket.Conn) {
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mgr.mutex.Lock()
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defer mgr.mutex.Unlock()
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// 移除连接时, 需要将此连接关注的对象从连接池中移除
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for object_name, object_id := range mgr.connections[conn] {
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delete(mgr.objects[object_name], object_id)
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}
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delete(mgr.connections, conn)
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}
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// 移除一个对象
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func (mgr *WebSocketManager) RemoveObject(object_name string, object_id string) {
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mgr.mutex.Lock()
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defer mgr.mutex.Unlock()
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defer fmt.Println("移除对象:", object_name, object_id)
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// 先获取监听此对象的所有连接
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object, ok := mgr.objects[object_name]
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if !ok {
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return
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}
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// 向监听此对象的所有连接发送消息, 通知对象已被移除, 并且移除每个连接对此对象的监听
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for _, conn := range object {
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conn.WriteJSON(map[string]interface{}{
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"object_name": object_name,
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"object_id": object_id,
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"action": "remove",
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})
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delete(mgr.connections[conn], object_name)
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}
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}
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// 通知对象状态变化
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func (mgr *WebSocketManager) NotifyObjectChange(object_name string, object_id string, data interface{}) {
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mgr.mutex.Lock()
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defer mgr.mutex.Unlock()
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// 先获取监听此对象的所有连接
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object, ok := mgr.objects[object_name]
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if !ok {
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return
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}
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// 向监听此对象的所有连接发送消息
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for _, conn := range object {
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conn.WriteJSON(data)
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}
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}
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// 创建一个新的连接池
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func NewWebSocketManager() *WebSocketManager {
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return &WebSocketManager{
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connections: make(map[*websocket.Conn]map[string]string),
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objects: make(map[string]map[string]*websocket.Conn),
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mutex: sync.RWMutex{},
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}
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}
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var WebSocketMgr = NewWebSocketManager()
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// 连接 websocket
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func WebSocket(w http.ResponseWriter, r *http.Request) {
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// 是否 websocket
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if r.Header.Get("Upgrade") != "websocket" {
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w.WriteHeader(http.StatusOK)
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w.Write([]byte("只支持 websocket 连接"))
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return
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}
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// 升级连接
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conn, err := (&websocket.Upgrader{}).Upgrade(w, r, nil)
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if err != nil {
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w.WriteHeader(http.StatusInternalServerError)
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w.Write([]byte("升级连接失败"))
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return
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}
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// 连接建立时, 加入连接
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WebSocketMgr.AddConnection(conn)
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// 连接关闭时, 移除连接
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conn.SetCloseHandler(func(code int, text string) error {
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log.Println("连接关闭:", conn.RemoteAddr().String())
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WebSocketMgr.RemoveConnection(conn) // 移除连接
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return nil
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})
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// TODO: 载入用户关注的对象
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// 读取连接发送的消息
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for {
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fmt.Println("读取连接发送的消息", conn.RemoteAddr().String())
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var data map[string]interface{}
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err := conn.ReadJSON(&data)
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if err != nil {
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log.Println(err)
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return
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}
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// 处理消息(添加/移除监听对象)
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switch data["action"] {
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case "add":
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WebSocketMgr.AddObject(data["object_name"].(string), data["object_id"].(string), conn)
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case "remove":
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WebSocketMgr.RemoveObject(data["object_name"].(string), data["object_id"].(string))
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default:
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log.Println("未知消息:", data)
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}
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}
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}
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27
test_ws.sh
Executable file
27
test_ws.sh
Executable file
@@ -0,0 +1,27 @@
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#!/bin/bash
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go run main.go -procname go_test &
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sleep 6
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# 退出服務的函數
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function exit_service() { pkill -f go_test && echo "退出服務: $1" && exit 1; }
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# 安装websocketd
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# 参考:https://github.com/joewalnes/websocketd/wiki/Installation
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# 下载地址:https://github.com/joewalnes/websocketd/releases
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# 启动 WebSocket 服务
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# websocketd --port=8080 echo
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# 连接 WebSocket 客户端
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wscat -c ws://localhost:8080/api/ws
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## 发送消息
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#echo "Hello, WebSocket!" | nc localhost 8080
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#
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## 接收消息
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#nc -l localhost 8080
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# 退出
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sleep 20
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exit_service "test_ws.sh"
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