不支持流式加载wav和flac, 需要全部加载完毕才能播放
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@ -140,49 +140,55 @@ export default class MusicList {
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}
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async play(item) {
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if (!item.arrayBuffer) {
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// 边加载边播放
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const mediaSource = new MediaSource()
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this.audio.src = URL.createObjectURL(mediaSource)
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if (!item.arrayBufferChunks) item.arrayBufferChunks = []
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mediaSource.addEventListener('sourceopen', async () => {
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const type = item.type === 'audio/wav' ? 'audio/wav; codecs=1' : item.type
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const sourceBuffer = mediaSource.addSourceBuffer(type)
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const arrayBufferLoader = async (index = 0) => {
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console.log('开始加载====================================')
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// 按照数据长度计算出分片应有数量, 如果数量不到且没有停止加载则一直读取
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const chunkNumber = Math.ceil(item.size / 1024 / 64) // 64KB每片
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console.log({ index, chunkNumber, paused: this.audio.paused })
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while (index < chunkNumber && !this.audio.paused) {
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const 播放状态 = !this.audio.paused && this.playing === item
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const 加载状态 = item.arrayBufferChunks.length < chunkNumber
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const 结束时间 = sourceBuffer.buffered.length && sourceBuffer.buffered.end(0)
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const 缓冲时间 = 结束时间 - this.audio.currentTime
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if (!播放状态 && !加载状态) break // 播放停止且加载完毕则退出
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if (this.audio.paused || this.playing !== item) break // 播放停止或已经切歌则退出
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if (缓冲时间 > 60) { // 缓冲超过60秒则等待30秒
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await new Promise(resolve => setTimeout(resolve, 30000))
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continue
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}
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if (sourceBuffer.updating) { // sourceBuffer正在更新则等待更新结束
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await new Promise(resolve => sourceBuffer.addEventListener('updateend', resolve))
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continue
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}
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if (item.arrayBufferChunks.length <= index) { // 分片数量不足则等待
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await new Promise(resolve => setTimeout(resolve, 200))
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continue
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}
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console.log('播放器加载分片:', item.name, `${index + 1}/${chunkNumber}`)
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const chunk = item.arrayBufferChunks[index] // 顺序取出一个arrayBuffer分片
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sourceBuffer.appendBuffer(chunk) // 添加到sourceBuffer
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index++
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}
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console.log('加载完毕====================================')
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item.arrayBufferChunks = null // 加载完毕释放分片内存
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}
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this.event.onload(item)
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// 不支持流式加载wav和flac, 需要全部加载完毕才能播放
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if (item.type === 'audio/wav' || item.type === 'audio/flac') {
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await this.load(item)
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this.audio.src = URL.createObjectURL(new Blob([item.arrayBuffer], { type: item.type }))
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this.audio.play()
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arrayBufferLoader()
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})
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} else {
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// 边加载边播放
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const mediaSource = new MediaSource()
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this.audio.src = URL.createObjectURL(mediaSource)
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if (!item.arrayBufferChunks) item.arrayBufferChunks = []
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mediaSource.addEventListener('sourceopen', async () => {
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const sourceBuffer = mediaSource.addSourceBuffer(item.type)
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const arrayBufferLoader = async (index = 0) => {
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console.log('开始加载====================================')
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// 按照数据长度计算出分片应有数量, 如果数量不到且没有停止加载则一直读取
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const chunkNumber = Math.ceil(item.size / 1024 / 64) // 64KB每片
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console.log({ index, chunkNumber, paused: this.audio.paused })
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while (index < chunkNumber && !this.audio.paused) {
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const 播放状态 = !this.audio.paused && this.playing === item
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const 加载状态 = item.arrayBufferChunks.length < chunkNumber
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const 结束时间 = sourceBuffer.buffered.length && sourceBuffer.buffered.end(0)
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const 缓冲时间 = 结束时间 - this.audio.currentTime
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if (!播放状态 && !加载状态) break // 播放停止且加载完毕则退出
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if (this.audio.paused || this.playing !== item) break // 播放停止或已经切歌则退出
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if (缓冲时间 > 60) { // 缓冲超过60秒则等待30秒
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await new Promise(resolve => setTimeout(resolve, 30000))
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continue
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}
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if (sourceBuffer.updating) { // sourceBuffer正在更新则等待更新结束
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await new Promise(resolve => sourceBuffer.addEventListener('updateend', resolve))
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continue
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}
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if (item.arrayBufferChunks.length <= index) { // 分片数量不足则等待
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await new Promise(resolve => setTimeout(resolve, 200))
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continue
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}
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console.log('播放器加载分片:', item.name, `${index + 1}/${chunkNumber}`)
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const chunk = item.arrayBufferChunks[index] // 顺序取出一个arrayBuffer分片
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sourceBuffer.appendBuffer(chunk) // 添加到sourceBuffer
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index++
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}
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console.log('加载完毕====================================')
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item.arrayBufferChunks = null // 加载完毕释放分片内存
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}
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this.event.onload(item)
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this.audio.play()
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arrayBufferLoader()
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})
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}
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} else {
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// 本地缓存直接播放
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this.audio.src = URL.createObjectURL(new Blob([item.arrayBuffer], { type: item.type }))
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