重排
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30
index.html
30
index.html
@@ -30,19 +30,21 @@
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//);
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//scene.add(cube);
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// 添加螺丝帽
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const 螺丝帽模型 = new THREE.Mesh(
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new 六角螺丝帽(1, 0.5, 0.6),
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new THREE.MeshStandardMaterial({ color: 0x00ff00, roughness: 0.5, metalness: 0.8 })
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);
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scene.add(螺丝帽模型);
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//// 添加螺丝帽
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//const 螺丝帽模型 = new THREE.Mesh(
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// new 六角螺丝帽(1, 0.5, 0.6),
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// new THREE.MeshStandardMaterial({ color: 0x00ff00, roughness: 0.5, metalness: 0.8 })
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//);
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//scene.add(螺丝帽模型);
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// 添加育苗盘
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const 育苗盘模型 = new THREE.Mesh(
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new 方形育苗盘(),
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new THREE.MeshStandardMaterial({ color: 0x0000ff, roughness: 0.5, metalness: 0.8 })
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);
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//育苗盘模型.position.set(0, -1, 0); // 设置育苗盘位置
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// 旋转育苗盘
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育苗盘模型.rotation.x += 1.57;
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育苗盘模型.rotation.y += 0;
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scene.add(育苗盘模型);
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// 添加光源
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@@ -51,7 +53,7 @@
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directionalLight.position.set(5, 5, 5); // 设置光源位置
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scene.add(directionalLight);
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camera.position.z = 5;
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camera.position.z = .75;
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// 3. 动画循环
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function animate() {
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@@ -59,13 +61,13 @@
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//cube.rotation.x += 0.01;
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//cube.rotation.y += 0.01;
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// 旋转育苗盘
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育苗盘模型.rotation.x += 0.01;
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育苗盘模型.rotation.y += 0.01;
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//// 旋转育苗盘
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//育苗盘模型.rotation.x += 0.01;
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//育苗盘模型.rotation.y += 0.01;
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// 旋转螺丝帽
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螺丝帽模型.rotation.x += 0.01;
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螺丝帽模型.rotation.y += 0.01;
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//// 旋转螺丝帽
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//螺丝帽模型.rotation.x += 0.01;
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//螺丝帽模型.rotation.y += 0.01;
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renderer.render(scene, camera);
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}
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