diff --git a/index.html b/index.html
index b861601..e542b57 100644
--- a/index.html
+++ b/index.html
@@ -30,19 +30,21 @@
//);
//scene.add(cube);
- // 添加螺丝帽
- const 螺丝帽模型 = new THREE.Mesh(
- new 六角螺丝帽(1, 0.5, 0.6),
- new THREE.MeshStandardMaterial({ color: 0x00ff00, roughness: 0.5, metalness: 0.8 })
- );
- scene.add(螺丝帽模型);
+ //// 添加螺丝帽
+ //const 螺丝帽模型 = new THREE.Mesh(
+ // new 六角螺丝帽(1, 0.5, 0.6),
+ // new THREE.MeshStandardMaterial({ color: 0x00ff00, roughness: 0.5, metalness: 0.8 })
+ //);
+ //scene.add(螺丝帽模型);
// 添加育苗盘
const 育苗盘模型 = new THREE.Mesh(
new 方形育苗盘(),
new THREE.MeshStandardMaterial({ color: 0x0000ff, roughness: 0.5, metalness: 0.8 })
);
- //育苗盘模型.position.set(0, -1, 0); // 设置育苗盘位置
+ // 旋转育苗盘
+ 育苗盘模型.rotation.x += 1.57;
+ 育苗盘模型.rotation.y += 0;
scene.add(育苗盘模型);
// 添加光源
@@ -51,7 +53,7 @@
directionalLight.position.set(5, 5, 5); // 设置光源位置
scene.add(directionalLight);
- camera.position.z = 5;
+ camera.position.z = .75;
// 3. 动画循环
function animate() {
@@ -59,13 +61,13 @@
//cube.rotation.x += 0.01;
//cube.rotation.y += 0.01;
- // 旋转育苗盘
- 育苗盘模型.rotation.x += 0.01;
- 育苗盘模型.rotation.y += 0.01;
+ //// 旋转育苗盘
+ //育苗盘模型.rotation.x += 0.01;
+ //育苗盘模型.rotation.y += 0.01;
- // 旋转螺丝帽
- 螺丝帽模型.rotation.x += 0.01;
- 螺丝帽模型.rotation.y += 0.01;
+ //// 旋转螺丝帽
+ //螺丝帽模型.rotation.x += 0.01;
+ //螺丝帽模型.rotation.y += 0.01;
renderer.render(scene, camera);
}
diff --git a/objects/育苗盘.js b/objects/育苗盘.js
index 4108909..b93e8f7 100644
--- a/objects/育苗盘.js
+++ b/objects/育苗盘.js
@@ -2,7 +2,7 @@ import * as THREE from 'three';
import { SUBTRACTION, ADDITION, Brush, Evaluator } from 'three-bvh-csg';
export class 方形育苗盘 extends THREE.BufferGeometry {
- constructor(width = 10, depth = 15, height = 0.25, holeDiameter = 0.25, holeRadius = 1, holeRows = 4, holeCols = 4) {
+ constructor(width = 0.6, depth = 0.4, height = 0.01, holeDiameter = 0.02, holeRadius = .1, holeRows = 20, holeCols = 12, rowSpacing = .01, colSpacing = .01) {
super();
this.parameters = {
@@ -12,24 +12,23 @@ export class 方形育苗盘 extends THREE.BufferGeometry {
holeDiameter: holeDiameter,
holeRadius: holeRadius,
holeRows: holeRows,
- holeCols: holeCols
+ holeCols: holeCols,
+ rowSpacing: rowSpacing,
+ colSpacing: colSpacing
};
this.buildGeometry();
}
buildGeometry() {
- const { width, depth, height, holeDiameter, holeRows, holeCols, } = this.parameters;
+ const { width, depth, height, holeDiameter, holeRows, holeCols, rowSpacing, colSpacing } = this.parameters;
// 创建长方体主体
const baseBrush = new Brush(new THREE.BoxGeometry(width, height, depth));
- // 计算孔洞间距, (主体尺寸- 孔洞数量 * 孔洞直径) / (孔洞数量 + 1)
- const rowSpacing = (width - holeRows * holeDiameter) / (holeRows + 1); // 行间距
- const colSpacing = (depth - holeCols * holeDiameter) / (holeCols + 1); // 列间距
- const holes = []
- for (let i = 1; i <= holeRows; i++) {
- for (let j = 1; j <= holeCols; j++) {
+ const holes = [];
+ for (let i = 0; i < holeRows; i++) {
+ for (let j = 0; j < holeCols; j++) {
// 计算每个孔洞的中心位置
const x = -(width / 2) + rowSpacing * (i + 1) + holeDiameter * (i + 0.5);
const z = -(depth / 2) + colSpacing * (j + 1) + holeDiameter * (j + 0.5);
@@ -39,6 +38,7 @@ export class 方形育苗盘 extends THREE.BufferGeometry {
holes.push(holeBrush);
}
}
+
// 计算所有孔洞的合并结果
let combinedHoles = holes[0];
for (let i = 1; i < holes.length; i++) {