go init
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56
bin/main.go
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56
bin/main.go
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package main
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import (
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"fmt"
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"git.satori.love/gameui/weight"
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)
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func main() {
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// 创建一个权重模型用于存储类型A的集合倾向节点(极点)A的权重
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weightModel := weight.NewWeightModel()
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// 添加权重
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weightModel.Add("A", 0.1)
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weightModel.Add("B", 0.2)
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weightModel.Add("C", 0.3)
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weightModel.Add("D", 0.4)
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// 排序
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weightModel.Weights.Sort()
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// 计算权重总和
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for _, v := range weightModel.Weights {
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weightModel.Total += v.Value
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}
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// 获取权重
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fmt.Println(weightModel.Get("A"))
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// 获取权重
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fmt.Println(weightModel.GetWeight("A"))
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// 获取权重列表
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fmt.Println(weightModel.GetWeightList())
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// 获取权重列表
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fmt.Println(weightModel.GetWeightListByValue())
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// 获取权重列表
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fmt.Println(weightModel.GetWeightListByValueDesc())
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// 创建一个权重模型用于存储类型B的集合倾向节点(极点)B的权重
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weightModel2 := weight.NewWeightModel()
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// 添加权重
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weightModel2.Add("A", 0.1)
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weightModel2.Add("B", 0.2)
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weightModel2.Add("C", 0.3)
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weightModel2.Add("D", 0.4)
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// 排序
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weightModel2.Weights.Sort()
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// 计算权重总和
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for _, v := range weightModel2.Weights {
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weightModel2.Total += v.Value
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}
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// 获取权重
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fmt.Println(weightModel2.Get("A"))
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// 获取权重
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fmt.Println(weightModel2.GetWeight("A"))
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// 获取权重列表
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fmt.Println(weightModel2.GetWeightList())
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// 获取权重列表
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fmt.Println(weightModel2.GetWeightListByValue())
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// 获取权重列表
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fmt.Println(weightModel2.GetWeightListByValueDesc())
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}
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123
weight.go
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123
weight.go
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package weight
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import (
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"sort"
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)
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// Weight 权重
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type Weight struct {
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// 权重值
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Value float64
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// 权重名称
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Name string
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}
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// WeightList 权重列表
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type WeightList []Weight
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// Len 长度
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func (w WeightList) Len() int {
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return len(w)
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}
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// Less 小于
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func (w WeightList) Less(i, j int) bool {
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return w[i].Value < w[j].Value
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}
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// Swap 交换
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func (w WeightList) Swap(i, j int) {
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w[i], w[j] = w[j], w[i]
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}
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// Sort 排序
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func (w WeightList) Sort() {
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sort.Sort(w)
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}
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// WeightModel 权重模型
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type WeightModel struct {
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// 权重列表
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Weights WeightList
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// 权重总和
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Total float64
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}
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// NewWeightModel 创建权重模型
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func NewWeightModel() *WeightModel {
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return &WeightModel{
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Weights: make(WeightList, 0),
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}
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}
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// Add 添加权重
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func (w *WeightModel) Add(name string, value float64) {
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w.Weights = append(w.Weights, Weight{
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Name: name,
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Value: value,
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})
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w.Total += value
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}
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// Get 获取权重
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func (w *WeightModel) Get(name string) float64 {
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for _, weight := range w.Weights {
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if weight.Name == name {
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return weight.Value
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}
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}
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return 0
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}
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// GetWeight 获取权重
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func (w *WeightModel) GetWeight(name string) float64 {
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for _, weight := range w.Weights {
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if weight.Name == name {
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return weight.Value / w.Total
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}
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}
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return 0
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}
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// GetWeightList 获取权重列表
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func (w *WeightModel) GetWeightList() WeightList {
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w.Weights.Sort()
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return w.Weights
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}
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// GetWeightListByValue 获取权重列表
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func (w *WeightModel) GetWeightListByValue() WeightList {
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w.Weights.Sort()
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return w.Weights
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}
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// GetWeightListByValueDesc 获取权重列表
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func (w *WeightModel) GetWeightListByValueDesc() WeightList {
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w.Weights.Sort()
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return w.Weights
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}
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// GetWeightListByName 获取权重列表
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func (w *WeightModel) GetWeightListByName() WeightList {
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w.Weights.Sort()
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return w.Weights
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}
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// GetWeightListByNameDesc 获取权重列表
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func (w *WeightModel) GetWeightListByNameDesc() WeightList {
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w.Weights.Sort()
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return w.Weights
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}
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// GetWeightListByWeight 获取权重列表
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func (w *WeightModel) GetWeightListByWeight() WeightList {
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w.Weights.Sort()
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return w.Weights
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}
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// GetWeightListByWeightDesc 获取权重列表
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func (w *WeightModel) GetWeightListByWeightDesc() WeightList {
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w.Weights.Sort()
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return w.Weights
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}
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