This commit is contained in:
2023-03-09 09:56:12 +08:00
parent e147f094c2
commit 723ea591e6
3 changed files with 182 additions and 0 deletions

56
bin/main.go Normal file
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package main
import (
"fmt"
"git.satori.love/gameui/weight"
)
func main() {
// 创建一个权重模型用于存储类型A的集合倾向节点(极点)A的权重
weightModel := weight.NewWeightModel()
// 添加权重
weightModel.Add("A", 0.1)
weightModel.Add("B", 0.2)
weightModel.Add("C", 0.3)
weightModel.Add("D", 0.4)
// 排序
weightModel.Weights.Sort()
// 计算权重总和
for _, v := range weightModel.Weights {
weightModel.Total += v.Value
}
// 获取权重
fmt.Println(weightModel.Get("A"))
// 获取权重
fmt.Println(weightModel.GetWeight("A"))
// 获取权重列表
fmt.Println(weightModel.GetWeightList())
// 获取权重列表
fmt.Println(weightModel.GetWeightListByValue())
// 获取权重列表
fmt.Println(weightModel.GetWeightListByValueDesc())
// 创建一个权重模型用于存储类型B的集合倾向节点(极点)B的权重
weightModel2 := weight.NewWeightModel()
// 添加权重
weightModel2.Add("A", 0.1)
weightModel2.Add("B", 0.2)
weightModel2.Add("C", 0.3)
weightModel2.Add("D", 0.4)
// 排序
weightModel2.Weights.Sort()
// 计算权重总和
for _, v := range weightModel2.Weights {
weightModel2.Total += v.Value
}
// 获取权重
fmt.Println(weightModel2.Get("A"))
// 获取权重
fmt.Println(weightModel2.GetWeight("A"))
// 获取权重列表
fmt.Println(weightModel2.GetWeightList())
// 获取权重列表
fmt.Println(weightModel2.GetWeightListByValue())
// 获取权重列表
fmt.Println(weightModel2.GetWeightListByValueDesc())
}

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go.mod Normal file
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module git.satori.love/gameui/weight
go 1.18

123
weight.go Normal file
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package weight
import (
"sort"
)
// Weight 权重
type Weight struct {
// 权重值
Value float64
// 权重名称
Name string
}
// WeightList 权重列表
type WeightList []Weight
// Len 长度
func (w WeightList) Len() int {
return len(w)
}
// Less 小于
func (w WeightList) Less(i, j int) bool {
return w[i].Value < w[j].Value
}
// Swap 交换
func (w WeightList) Swap(i, j int) {
w[i], w[j] = w[j], w[i]
}
// Sort 排序
func (w WeightList) Sort() {
sort.Sort(w)
}
// WeightModel 权重模型
type WeightModel struct {
// 权重列表
Weights WeightList
// 权重总和
Total float64
}
// NewWeightModel 创建权重模型
func NewWeightModel() *WeightModel {
return &WeightModel{
Weights: make(WeightList, 0),
}
}
// Add 添加权重
func (w *WeightModel) Add(name string, value float64) {
w.Weights = append(w.Weights, Weight{
Name: name,
Value: value,
})
w.Total += value
}
// Get 获取权重
func (w *WeightModel) Get(name string) float64 {
for _, weight := range w.Weights {
if weight.Name == name {
return weight.Value
}
}
return 0
}
// GetWeight 获取权重
func (w *WeightModel) GetWeight(name string) float64 {
for _, weight := range w.Weights {
if weight.Name == name {
return weight.Value / w.Total
}
}
return 0
}
// GetWeightList 获取权重列表
func (w *WeightModel) GetWeightList() WeightList {
w.Weights.Sort()
return w.Weights
}
// GetWeightListByValue 获取权重列表
func (w *WeightModel) GetWeightListByValue() WeightList {
w.Weights.Sort()
return w.Weights
}
// GetWeightListByValueDesc 获取权重列表
func (w *WeightModel) GetWeightListByValueDesc() WeightList {
w.Weights.Sort()
return w.Weights
}
// GetWeightListByName 获取权重列表
func (w *WeightModel) GetWeightListByName() WeightList {
w.Weights.Sort()
return w.Weights
}
// GetWeightListByNameDesc 获取权重列表
func (w *WeightModel) GetWeightListByNameDesc() WeightList {
w.Weights.Sort()
return w.Weights
}
// GetWeightListByWeight 获取权重列表
func (w *WeightModel) GetWeightListByWeight() WeightList {
w.Weights.Sort()
return w.Weights
}
// GetWeightListByWeightDesc 获取权重列表
func (w *WeightModel) GetWeightListByWeightDesc() WeightList {
w.Weights.Sort()
return w.Weights
}