248 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			248 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!DOCTYPE html>
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<html lang="en">
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<head>
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    <meta charset="UTF-8">
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    <title>webRTC</title>
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</head>
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<body>
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    <div>
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        <h1>webRTC</h1>
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        <p>选择音乐使频道内所有设备同步播放 chrome://webrtc-internals/</p>
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    </div>
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    <script type="module">
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        import IndexedDB from './database.js'
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        import MusicList from './music.js'
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        import ClientList from './client.js'
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        // 缓冲分片发送
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        const CHUNK_SIZE = 1024 * 64  // 默认每个块的大小为128KB
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        const THRESHOLD = 1024 * 1024 // 默认缓冲区的阈值为1MB
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        const DELAY = 50              // 默认延迟500ms
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        // 将两个ArrayBuffer合并成一个
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        function appendBuffer(buffer1, buffer2) {
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            const tmp = new Uint8Array(buffer1.byteLength + buffer2.byteLength)
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            tmp.set(new Uint8Array(buffer1), 0)
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            tmp.set(new Uint8Array(buffer2), buffer1.byteLength)
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            return tmp.buffer
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        }
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        // 读取本地音乐列表(本地缓存)
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        const database = new IndexedDB('musicDatabase', 1, 'musicObjectStore')
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        await database.open()
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        const list = await database.getAll()
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        // 读取本地用户名(本地缓存)
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        const name = localStorage.getItem('username') ?? '游客'
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        // 初始化客户端列表
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        const clientList = new ClientList({
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            name,
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            onexit: async client => {
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                console.log(client.name, '离开频道', client)
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                // 从列表中移除未缓存的此用户的音乐, 但可能多人都有此音乐且未缓存
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                // 因此每条音乐都要检查是否有其他用户也有此音乐, 如果有则不移除
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                const 此用户音乐 = client.musicList.map(item => item.id)
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                const 无数据音乐 = musicList.list.filter(item => !item.arrayBuffer).filter(item => {
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                    return 此用户音乐.includes(item.id)
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                })
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                无数据音乐.forEach(item => {
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                    const client = clientList.clientlist.find(client => {
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                        return client.musicList.find(x => x.id === item.id)
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                    })
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                    if (!client) musicList.remove(item)
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                })
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            }
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        })
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        // 初始化音乐列表(加入本地缓存)
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        const musicList = new MusicList({
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            list,
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            onplay: item => {
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                console.log('播放音乐', item.name)
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            },
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            onstop: item => {
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                console.log('停止音乐', item?.name)
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            },
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            onlike: (item, list) => {
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                console.log('喜欢音乐', item.name)
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                if (item.arrayBuffer) {
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                    database.add(item)
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                    clientList.send('base', JSON.stringify({
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                        type: 'set_music_list',
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                        list: list.map(({ id, name, size, type }) => ({ id, name, size, type }))
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                    }))
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                }
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            },
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            onunlike: (item, list) => {
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                console.log('取消喜欢', item.name)
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                if (item.arrayBuffer) {
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                    database.delete(item.id)
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                    clientList.send('base', JSON.stringify({
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                        type: 'set_music_list',
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                        list: list.map(({ id, name, size, type }) => ({ id, name, size, type }))
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                    }))
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                }
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            },
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            onban: item => {
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                console.log('禁止音乐', item.name)
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            },
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            onunban: item => {
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                console.log('解禁音乐', item.name)
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            },
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            onremove: item => {
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                console.log('移除音乐', item.name)
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                database.delete(item.id)
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            },
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            onadd: (item, list) => {
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                console.log('添加音乐', item.name)
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            },
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            onupdate: item => {
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                console.log('更新音乐', item.name)
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                database.put(item)
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            },
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            onerror: error => {
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                console.log('音乐列表错误', error)
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            },
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            onload: async (item, sourceBuffer) => {
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                console.log('加载音乐', item)
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                return await new Promise((resolve) => {
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                    var buffer = new ArrayBuffer(0) // 接收音乐数据
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                    var count = 0                   // 接收分片计数
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                    var bufferCursor = 0            // 加载进度
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                    var partlength = 1024 * 64      // 每次加载1MB
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                    // 指针达到音乐数据大小则结束加载
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                    const mediaLoader = async () => {
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                        while (bufferCursor !== item.size) {
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                            if (musicList.audio.paused && musicList.audio.src === '') {
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                                console.log('音乐数据加载中, 但是音频已经停止播放')
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                                break
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                            }
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                            const 当前播放进度 = musicList.audio.currentTime
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                            const 当前结束时间 = sourceBuffer.buffered.length && sourceBuffer.buffered.end(0)
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                            const 剩余数据长度 = buffer.byteLength - bufferCursor
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                            const 本次加载长度 = Math.min(partlength, 剩余数据长度)
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                            const 缓冲时间 = 当前结束时间 - 当前播放进度
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                            if (buffer.byteLength > bufferCursor && !sourceBuffer.updating && 缓冲时间 < 60) {
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                                sourceBuffer.appendBuffer(buffer.slice(bufferCursor, bufferCursor + 本次加载长度))
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                                bufferCursor += 本次加载长度
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                            }
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                            await new Promise((resolve) => setTimeout(resolve, 1000))
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                        }
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                    }
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                    mediaLoader()
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                    clientList.setChannel(`music-data-${item.id}`, {
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                        onmessage: async (event, client) => {
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                            console.log('收到音乐数据 chunk', count, buffer.byteLength)
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                            buffer = appendBuffer(buffer, event.data)
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                            count++
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                            if (buffer.byteLength >= item.size) {
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                                console.log('音乐数据接收完毕')
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                                item.arrayBuffer = buffer
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                                event.target.close() // 关闭信道
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                                resolve(item)
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                            }
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                        }
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                    })
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                    const client = clientList.clientlist.find(client => {
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                        return client.musicList.find(x => x.id === item.id)
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                    })
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                    console.log('向', client.name, '请求音乐数据')
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                    const c = Math.ceil(item.size / CHUNK_SIZE)
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                    console.log('需要接收', c, '个分片')
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                    clientList.sendto(client.id, 'base', JSON.stringify({
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                        type: 'get_music_data', id: item.id, channel: `music-data-${item.id}`
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                    }))
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                })
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            }
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        })
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        // 只有一个基本信道, 用于交换和调度信息
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        clientList.setChannel('base', {
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            onopen: async event => {
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                console.group('')
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                console.log('打开信道', event.target.label)
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                // 要求对方发送音乐列表
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                clientList.send('base', JSON.stringify({ type: 'get_music_list' }))
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            },
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            onmessage: async (event, client) => {
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                const { type, id, channel, list } = JSON.parse(event.data)
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                if (type === 'get_music_list') {
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                    const ms = musicList.list.filter(item => item.arrayBuffer)
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                    console.log(client.name, '请求音乐列表:', ms)
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                    clientList.sendto(client.id, 'base', JSON.stringify({
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                        type: 'set_music_list',
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                        list: ms.map(({ id, name, size, type }) => ({ id, name, size, type }))
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                    }))
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                    return
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                }
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                if (type === 'set_music_list') {
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                    console.log(client.name, '发来音乐列表:', `x${JSON.parse(event.data).list.length}`)
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                    console.log('将列表保存到本机记录:', client)
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                    client.musicList = list
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                    client.musicList.forEach(music => musicList.add(music))
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                    return
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                }
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                if (type === 'get_music_data') {
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                    // 建立一个信道, 用于传输音乐数据(接收方已经准备好摘要信息)
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                    console.log(client.name, '建立一个信道, 用于传输音乐数据', musicList.list)
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                    musicList.list.filter(item => item.id === id).forEach(item => {
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                        const ch = client.webrtc.createDataChannel(channel, { reliable: true })
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                        ch.onopen = async event => {
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                            console.log(client.name, `打开 ${channel} 信道, 传输音乐数据`)
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                            // 将音乐数据分成多个小块,并逐个发送
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                            async function sendChunk(dataChannel, data, index = 0, buffer = new ArrayBuffer(0)) {
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                                while (index < data.byteLength) {
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                                    if (dataChannel.bufferedAmount <= THRESHOLD) {
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                                        const chunk = data.slice(index, index + CHUNK_SIZE)
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                                        dataChannel.send(chunk)
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                                        index += CHUNK_SIZE
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                                        buffer = appendBuffer(buffer, chunk)
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                                    }
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                                    await new Promise((resolve) => setTimeout(resolve, DELAY))
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                                }
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                                return buffer
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                            }
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                            await sendChunk(ch, item.arrayBuffer)
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                            console.log(`发送 ${channel} 信道数据结束`)
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                            ch.close() // 关闭信道
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                        }
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                    })
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                    return
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                }
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                console.log('未知类型:', type)
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            },
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            onclose: event => {
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                console.groupEnd('')
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                console.log('关闭信道', event.target.label)
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            },
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            onerror: error => {
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                console.groupEnd('')
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                console.log('信道错误', error)
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            }
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        })
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        // 延迟1500ms
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        //await new Promise((resolve) => setTimeout(resolve, 100))
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        // 设置自己的主机名
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        const nameInput = document.createElement('input')
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        nameInput.type = 'text'
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        nameInput.placeholder = '请设置你的名字'
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        nameInput.value = name
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        nameInput.onchange = event => {
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            localStorage.setItem('username', event.target.value)
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            window.location.reload() // 简单刷新页面
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        }
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        document.body.appendChild(nameInput)
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    </script>
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</body>
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</html> |