棋盘染色
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		@@ -33,11 +33,14 @@ export class Chessboard {
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    }
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    // 初始化绘制棋盘
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    draw() {
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        const canvas = createElement({ width: 800, height: 800 }, 'canvas')
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        const canvas = createElement({ width: 440, height: 500 }, 'canvas')
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        const context = canvas.getContext('2d')
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        // 设置线条颜色
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        context.strokeStyle = '#000'
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        context.strokeStyle = '#784518'
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        // 设置线条宽度
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        context.lineWidth = 2
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        const width = 800 / 4 / 4
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@@ -85,7 +88,7 @@ export class Chessboard {
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        context.moveTo(width * 4 - 4, width * 3 - 9)
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        context.lineTo(width * 4 - 4, width * 3 - 4)
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        context.lineTo(width * 4 - 9, width * 3 - 4)
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        // 兵位置向上镜像
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        context.moveTo(width * 0 - 4, width * 3 + 9)
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        context.lineTo(width * 0 - 4, width * 3 + 4)
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@@ -120,11 +123,33 @@ export class Chessboard {
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        // 河界
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        context.font = '20px serif'
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        context.fillStyle = '#784518'
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        context.fillText('楚', width * 1.5, width * 4.65)
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        context.fillText('河', width * 2.5, width * 4.65)
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        context.fillText('漢', width * 5.5, width * 4.65)
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        context.fillText('界', width * 6.5, width * 4.65)
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        var img = new Image()
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        img.onload = function () {
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            // 清除原始的canvas
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            context.clearRect(0, 0, canvas.width, canvas.height)
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            // 将Image对象的内容绘制回原始的canvas,但是向右和向下偏移20px
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            context.drawImage(img, 20, 20)
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            // 重新描绘线条
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            context.beginPath()
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            // 棋盘描边
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            context.moveTo(10, 10)
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            context.lineTo(10, width * 9.6)
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            context.lineTo(width * 8.6, width * 9.6)
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            context.lineTo(width * 8.6, 10)
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            context.lineTo(10, 10)
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            context.stroke()
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        };
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        img.src = canvas.toDataURL()
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        canvas.style.backgroundColor = '#ffeedd'
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        document.body.appendChild(canvas)
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    }
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    // 初始化绘制棋子
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