import * as THREE from 'three'; import { SUBTRACTION, ADDITION, Brush, Evaluator } from 'three-bvh-csg'; export class 方形育苗盘 extends THREE.BufferGeometry { constructor(width = 10, depth = 15, height = 0.25, holeDiameter = 0.25, holeRadius = 1, holeRows = 4, holeCols = 4) { super(); this.parameters = { width: width, depth: depth, height: height, holeDiameter: holeDiameter, holeRadius: holeRadius, holeRows: holeRows, holeCols: holeCols }; this.buildGeometry(); } buildGeometry() { const { width, depth, height, holeDiameter, holeRows, holeCols, } = this.parameters; // 创建长方体主体 const baseBrush = new Brush(new THREE.BoxGeometry(width, height, depth)); // 计算孔洞间距, (主体尺寸- 孔洞数量 * 孔洞直径) / (孔洞数量 + 1) const rowSpacing = (width - holeRows * holeDiameter) / (holeRows + 1); // 行间距 const colSpacing = (depth - holeCols * holeDiameter) / (holeCols + 1); // 列间距 const holes = [] for (let i = 1; i <= holeRows; i++) { for (let j = 1; j <= holeCols; j++) { // 计算每个孔洞的中心位置 const x = -(width / 2) + rowSpacing * (i + 1) + holeDiameter * (i + 0.5); const z = -(depth / 2) + colSpacing * (j + 1) + holeDiameter * (j + 0.5); const holeGeometry = new THREE.BoxGeometry(holeDiameter, height, holeDiameter); const holeBrush = new Brush(holeGeometry); holeBrush.geometry.translate(x, 0, z); holes.push(holeBrush); } } // 计算所有孔洞的合并结果 let combinedHoles = holes[0]; for (let i = 1; i < holes.length; i++) { combinedHoles = new Evaluator().evaluate(combinedHoles, holes[i], ADDITION); } // 执行布尔运算 (差集) const resultBrush = new Evaluator().evaluate(baseBrush, combinedHoles, SUBTRACTION); // 将布尔运算结果应用到当前 BufferGeometry this.copy(resultBrush.geometry); this.computeVertexNormals(); // 计算法线 } } export class 蜂窝育苗盘 extends THREE.BufferGeometry { } export default { 方形育苗盘, 蜂窝育苗盘 };