复杂模型计算时间过长
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36
index.html
36
index.html
@@ -37,15 +37,33 @@
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//);
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//scene.add(螺丝帽模型);
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// 添加育苗盘
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const 育苗盘模型 = new THREE.Mesh(
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new 方形育苗盘(),
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new THREE.MeshStandardMaterial({ color: 0x0000ff, roughness: 0.5, metalness: 0.8 })
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);
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// 旋转育苗盘
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育苗盘模型.rotation.x += 1.57;
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育苗盘模型.rotation.y += 0;
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scene.add(育苗盘模型);
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setTimeout(() => {
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// 添加育苗盘
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console.log('添加育苗盘');
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const 育苗盘模型 = new THREE.Mesh(
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new 方形育苗盘(),
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new THREE.MeshStandardMaterial({ color: 0x0000ff, roughness: 0.5, metalness: 0.8 })
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);
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// 旋转育苗盘
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console.log('旋转育苗盘');
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育苗盘模型.rotation.x += 1.57;
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育苗盘模型.rotation.y += 0;
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scene.add(育苗盘模型);
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}, 1000);
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//new Promise((resolve) => {
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// // 添加育苗盘
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// const 育苗盘模型 = new THREE.Mesh(
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// new 方形育苗盘(),
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// new THREE.MeshStandardMaterial({ color: 0x0000ff, roughness: 0.5, metalness: 0.8 })
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// );
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// // 旋转育苗盘
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// 育苗盘模型.rotation.x += 1.57;
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// 育苗盘模型.rotation.y += 0;
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// scene.add(育苗盘模型);
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// resolve();
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//});
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// 添加光源
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scene.add(new THREE.AmbientLight(0x404040, 1)); // 环境光,柔和的白光
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