分离模型
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47
objects/育苗盘.js
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47
objects/育苗盘.js
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import * as THREE from 'three';
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import { SUBTRACTION, Brush, Evaluator } from 'three-bvh-csg';
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class CSGHexNutGeometry extends THREE.BufferGeometry {
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constructor(radius = 1, height = 0.5, holeRadius = 0.6) {
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super();
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this.parameters = {
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radius: radius,
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height: height,
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holeRadius: holeRadius
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};
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this.buildGeometry();
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}
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buildGeometry() {
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const radius = this.parameters.radius;
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const height = this.parameters.height;
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const holeRadius = this.parameters.holeRadius;
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// 创建螺丝帽主体 (六棱柱)
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const hexagonGeometry = new THREE.CylinderGeometry(radius, radius, height, 6, 1, false);
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const hexagonMesh = new THREE.Mesh(hexagonGeometry); // 注意这里没有材质
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const hexagonBrush = new Brush(hexagonMesh.geometry); // 使用 Brush 构造函数
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// 创建内部的孔洞 (圆柱体)
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const holeHeight = height + 0.1;
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const holeGeometry = new THREE.CylinderGeometry(holeRadius, holeRadius, holeHeight, 32);
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const holeMesh = new THREE.Mesh(holeGeometry); // 注意这里没有材质
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const holeBrush = new Brush(holeMesh.geometry); // 使用 Brush 构造函数
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// 执行布尔运算 (差集)
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const evaluator = new Evaluator();
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const resultBrush = evaluator.evaluate(hexagonBrush, holeBrush, SUBTRACTION);
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// 将布尔运算结果转换为 BufferGeometry
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const finalGeometry = resultBrush.geometry;
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// 将结果的属性复制到当前的 BufferGeometry 实例
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this.setAttribute('position', finalGeometry.getAttribute('position'));
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this.setIndex(finalGeometry.getIndex());
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this.computeVertexNormals(); // 计算法线
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}
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}
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export { CSGHexNutGeometry };
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