分离模型

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Last
2025-05-06 15:58:04 +08:00
parent 5042099121
commit 986fd6f3e8
5 changed files with 216 additions and 17 deletions

47
objects/育苗盘.js Normal file
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import * as THREE from 'three';
import { SUBTRACTION, Brush, Evaluator } from 'three-bvh-csg';
class CSGHexNutGeometry extends THREE.BufferGeometry {
constructor(radius = 1, height = 0.5, holeRadius = 0.6) {
super();
this.parameters = {
radius: radius,
height: height,
holeRadius: holeRadius
};
this.buildGeometry();
}
buildGeometry() {
const radius = this.parameters.radius;
const height = this.parameters.height;
const holeRadius = this.parameters.holeRadius;
// 创建螺丝帽主体 (六棱柱)
const hexagonGeometry = new THREE.CylinderGeometry(radius, radius, height, 6, 1, false);
const hexagonMesh = new THREE.Mesh(hexagonGeometry); // 注意这里没有材质
const hexagonBrush = new Brush(hexagonMesh.geometry); // 使用 Brush 构造函数
// 创建内部的孔洞 (圆柱体)
const holeHeight = height + 0.1;
const holeGeometry = new THREE.CylinderGeometry(holeRadius, holeRadius, holeHeight, 32);
const holeMesh = new THREE.Mesh(holeGeometry); // 注意这里没有材质
const holeBrush = new Brush(holeMesh.geometry); // 使用 Brush 构造函数
// 执行布尔运算 (差集)
const evaluator = new Evaluator();
const resultBrush = evaluator.evaluate(hexagonBrush, holeBrush, SUBTRACTION);
// 将布尔运算结果转换为 BufferGeometry
const finalGeometry = resultBrush.geometry;
// 将结果的属性复制到当前的 BufferGeometry 实例
this.setAttribute('position', finalGeometry.getAttribute('position'));
this.setIndex(finalGeometry.getIndex());
this.computeVertexNormals(); // 计算法线
}
}
export { CSGHexNutGeometry };