计算孔洞间距
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20
index.html
20
index.html
@@ -13,8 +13,8 @@
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</style>
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<script type="module">
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import * as THREE from 'three';
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import { CSGHexNutGeometry } from './objects/育苗盘.js';
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import { 六角螺丝帽 } from './objects/螺丝帽.js';
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import { 方形育苗盘 } from './objects/育苗盘.js';
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// 1. 初始化场景、相机和渲染器
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const scene = new THREE.Scene();
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@@ -30,10 +30,6 @@
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//);
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//scene.add(cube);
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//// 添加育苗盘
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//const 育苗盘模型 = 育苗盘();
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//scene.add(育苗盘模型);
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// 添加螺丝帽
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const 螺丝帽模型 = new THREE.Mesh(
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new 六角螺丝帽(1, 0.5, 0.6),
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@@ -41,6 +37,14 @@
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);
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scene.add(螺丝帽模型);
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// 添加育苗盘
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const 育苗盘模型 = new THREE.Mesh(
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new 方形育苗盘(),
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new THREE.MeshStandardMaterial({ color: 0x0000ff, roughness: 0.5, metalness: 0.8 })
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);
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//育苗盘模型.position.set(0, -1, 0); // 设置育苗盘位置
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scene.add(育苗盘模型);
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// 添加光源
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scene.add(new THREE.AmbientLight(0x404040, 1)); // 环境光,柔和的白光
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8); // 平行光
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@@ -55,9 +59,9 @@
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//cube.rotation.x += 0.01;
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//cube.rotation.y += 0.01;
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//// 旋转育苗盘
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//育苗盘模型.rotation.x += 0.01;
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//育苗盘模型.rotation.y += 0.01;
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// 旋转育苗盘
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育苗盘模型.rotation.x += 0.01;
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育苗盘模型.rotation.y += 0.01;
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// 旋转螺丝帽
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螺丝帽模型.rotation.x += 0.01;
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